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Office
03-12-07, 12:40
found this

VEHICLES
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General
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- remove shooting for vehicles while being in 3rd person
- Increase Spawntime of Heavy Vehicles slightly
- limit heavy and medium vehicles to 1

STROGG
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- Increase Spawntime of HOG (20-30 Seconds)

WEAPONS
==========

General
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- scale crosshair
- weaponbalance: GDF is more powerfull than Strogg
- Hyperblaster & GPMG are too strong
- limit Sniper/railgun to 1
- Hitting the head with a knife or spikes = insta gib
- Weaponbalance (Assaultrifle/Lacerator: same attackspeed/damage/spread)

GDF
--------
- remove radar of "3rd eye cam"

DEPOYABLES
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- limit the maximum of different depolyables to 1
- remove the radar

RACES
==========

General
--------
- All Classes are supposed to have equal HP in both teams(GDF Medic has 120hp with 5 Medics in a team, Strogg only 90hp)


GDF
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-remove nade-supplyment from the supplycrate (nadespaming)


GAMEPLAY
==========

General
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- better hitsounds (at least for the headshot (e.g. W:ETpro like)
- add commands to choose the spawnpoint directly using binds

GENERAL
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- Gibbing is nearly impossible from long range with anything else than explosive weapons/sniper so I suggest making the gibbing boxes a bit bigger
- ET pro like stats system with accuracy per weapon, amount of headshots, damage given/received, k/d ratio
- lock spectator to one team
- lock teams
- Autorecord option + make the demos named according to map and time
- when you get gibbed, the camera automatically changes to a teammate

NOT considered but suggested - this means we dont want to add that features to the mod
=========================
- on maps like volcano + salvage, the teams should get changed cause it's almost impossible to set a time as attacker there atm (allways double fullhold)
- imo sniper is 2 strong also
- pistols are still not powerfull enough (3hs should be death)
- all demos should get watchable in each gameversion
- emp grenades should have more splashdamage
- more rocketlauncher/obliterator splashdamage
- grenade launcher should get unlocked
- Revive shields that last bit longer
- Backstab for all classes
- Currently artillery is really hard to use in any other way than to spam, so I suggest making it a bit faster to
use: like shells start dropping much quicker after locking, because the strategic situation changes a lot in the 16s it takes now(from locking to the first explosions), better time would be like 8s(?) also including faster locking
- customizeable hud so you can change postion of, for example, the compass
- command to remove the flash when you shot with any weapon
- remove stroybomb from icarus
- remove hyperblaster / PGMG
- command to change radar, fireteam and kill / deaths textbox who for example textbox to up and firteam to up-right and radar to down-right
- Decrease tank / cyclops HP
- instand revive like the GDF
- Increase Husky speed
- remove heavy/medium vehicles
- add some mores ways of transportations
- cvars for vehicle hp/dmg/splash/respawntime
- possible repairing should have some kinda initial delay to remove vehic drives from repairing themselves even if under plasmamortar/rocker laucher fire so that RL's could actually work as anti-armor weapons, like maybe 2sec delay before the repair tool start repairing
- faster strafing from side to side
- BIG accuracy loss while jumping or even make people unable to fire while jumping
- remove deco yyou can find the site here http://www.etqwpro.net (http://www.etqwpro.net/)

cant wait for this tbh thn the leagues/ladders will really kick off :###**:

Mustang
04-12-07, 09:50
I was speaking to SpaceCommander the other day and he said that the above list comprises of community suggestions.
Not actual features that will definately make the final cut.
ATM they are working on the current requirements for league matches in the form of configurable cvar's.
Which is definately the way to go IMO.

e.g. A league requires 1 Heavy Vehicle max so you set "p_heavyvehicle 1"
But another league may say 2 are allowed so the flexibility is there to set it to another value.

However SD have also announced they are working on a competition mod.
So we'll have to wait and see.
Either way I agree, can't wait for a real promod to come out.